Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
Recent studies by psychologists in California and British Columbia have shown that being exposed to nonsensical data improves ability to find patterns. This probably doesn't come as too surprising to most of you (after all, it supports the fact that creative types tend to be explorers, travelers, experimenters, always looking to experience something new), but what if we could prime ourselves to be better at our office design jobs in a way that doesn't require investment in air travel or special equipment? What if all it took to be more analytical and synthetic in our work was to read a Kafka story every before as a warm-up?










A friend's Facebook status message recently read that she "is really only on FB for about 60 seconds every other day now that the design sucks." Here's why:

1. Feed takes up more screen real estate
Less dense information = more scrolling to ingest everything.

2. Unclear use of grid/column spaces
There are photos on the right, photos in the middle, status/Twitters in the middle, random events ("Highlights") that have nothing to do with me on the top right. What gives? Where is the logic? My favorite part of the screen is the extra white space on either side of the content when I maximize my browser window. Ahhhhhh.....

3. Awkward information hierarchy
Here is why I completely glaze over the rightmost column (aside from the "Highlights," which seems like it should be relabeled "Ads"): because hell if I know that my friend named her new photo album "Living la vida loca," I just know that I like to see Jane Smith's photos, and photos of Jane Smith. Um, it's "social networking" for a reason--make the people the focal point!

4. I have to work harder to get to the stuff I care about
...Therefore, I am less likely to stick around to find it. If Joe Bob is an OCD status updater, I have to read 5 of his status updates in a row before I get to learn something about my other friends. If I "x" him out then I lose all of his status updates. Shouldn't there be a middle ground, like being able to see just his latest status update? Also, don't make me filter people out. Software should be smart enough to track the people who's photos I comment on most, the profiles I visit (read: stalk) most often, and the organizers of events I attend.

5. Redundancy
What's the difference between the "Home" link and "Friends" link on the top nav bar? If I don't pick a drop-down "Friends" option, it appears that it just takes me "Home." Similarly, what's the difference between the "Profile" link and "Joyce Chen" link? We get seven links for the price of five, which in interaction design is not that great of a deal.

What's in a name?

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[Disclaimer: I used to work at MetaDesign and am still friends with many of the people who work there. I am also still friends with many of the people who left MetaDesign for Ammunition.]

Some of you have already heard my rant about this, but I've calmed down from my initial shock and would like to engage in a civilized discussion about the legality and integrity of Ammunition's decision to showcase on its new website all of the projects that Brett Wickens and Matt Rolandson led while they were Creative Director and President, respectively, at MetaDesign. I counted at least ten projects for which the client had actually hired MetaDesign, not Ammunition, but which are currently displayed in Ammunition's portfolio in addition to having already been on MetaDesign's portfolio for the last several months/years.

Now, it would be one thing if Wickens and Rolandson showcased these projects on their own personal websites; Adobe did, after all, hire Wickens and MetaDesign to design its CS1 and CS2 packaging. It did not, however, hire Ammunition, and while Ammunition attempts to give credit to MetaDesign via a small rollover link at the bottom of each project page, I still find this misleading or, at the very least, confusing.

Legality
I do not purport to have the slightest inkling about what kind of legal contracts were agreed to between the parties involved. Perhaps it is perfectly legal to cite projects in this way, especially since Ammunition founder Robert Brunner came from Pentagram, which operates more as a collective of design teams each led by a principal and each managing its own client accounts than as a single design unit. (When Brunner left to found Ammunition, he took his whole team at Pentagram--and ostensibly his clients--with him.) Perhaps this is the same situation that causes confusion over who designed the first Apple mouse in 1980. At the time it was Hovey-Kelley Design, but David Kelley later merged his company, David Kelley Design (I'm still unclear as to whether this is the same legal entity as Hovey-Kelley Design or a subsequent incarnation of it), with three other firms to create IDEO. So did IDEO create the first Apple mouse if Hovey and the other original team members do not and potentially never have worked there?

Integrity
Even if it were technically legal (with the appropriate credit citations), is it fair? What is integrity when it comes to design, given that so many products are the result of teamwork and designers are so fickle when it comes to firm loyalty? Wikipedia defines integrity as "the quality of having a sense of honesty and truthfulness in regard to the motivations for one's actions." Another definition describes it as "adherence to a code of values; utter sincerity, honesty, candor; completeness." Honesty seems to be a big player here, and perhaps that is why I still feel uneasy about the way Ammunition has represented MetaDesign's work, even though I can convince myself that it could be totally legal. If Ammunition were a person, I can picture him walking around in borrowed clothing and taking all of the credit when others compliment his sense of style, while anyone who bothered to look at the tags would find someone else's initials stitched into them.

When has something like this happened in the past, and how have people reacted to it?

How does a design firm brand itself if its identity is really just a collection of different brands associated with its principals and their past alliances?

A Well Designed Business Model

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Hilti, a manufacturer of construction tools, noticed that when tools break contractors can't finish their jobs on time. Hilti realized that contractors don't bring in money by owning tools, they make money by using tools to get their job done as efficiently as possible.

So Hilti developed a business model where contractors pay a fixed monthly fee for a fleet of tools. Hilti replaces or repairs any broken tools and upgrades all the tools when the usage period is over. Contractors can select the type and quantity of tools they need.

As a result, contractors have a streamlined cost structure for tools and are more productive because of consistent high tool quality. Additionally, Hilti has incentive to build a more sustainable, long lasting, high performance product.

Buy NAU before it's gone!

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When Nau came onto the fashion scene a few years ago, it appeared to be an even higher end, more exclusive PataGucci-type urban-outdoor hybrid fashion house, with an emphasis on urban style and sustainably sourced materials. Those of us who went to the compostmodern conference this year remember hearing Mark Galbraith, VP of Product Design, answer tough questions about why they grew their organic cotton in Turkey and manufactured their clothing in Thailand. (It turns out that Turkey is the world's largest supplier of organic cotton--a burgeoning industry initially launched by demand from companies like Nike and Patagonia--and that Thai textile companies were the first to develop ways to process organic cotton.)

What I wondered from the beginning, though, was whether Nau could survive with sustainability as its only real point-of-view. They attempted to come out with some unique designs, but weren't innovative enough in this department to justify the cost of their products. They sat the fence between functionality versus style, and with the slowing economy this ambiguity is likely a major cause of their failure to generate sufficient operating revenue.

Lucky for us, this means you can buy Nau's high-quality clothing made of recycled polyester and organic wools and cotton at half-off the original price, until they sell out. They only sell through their retail stores or online, so don't bother looking for their products at REI or Nordstrom.

In other eco-fashion news, Patagonia has uploaded the Footprint Chronicles, an interactive and informative module that provides transparency on the design, manufacturing and distribution of their products.
A recent conversation between me and my good friend Molly, an MFA student at CCA:

J.C.: Do you think there is a contradiction or paradox between the trend of people valuing craft and authenticity vs. the trend of democratization of high design? An example of the former would be wanting to buy Italian-made housewares because Italians are historically great houseware designers, or wanting to eat and buy whole food from farmer's markets. An example of the latter might be people who are willing to buy knock-offs of iconic products--the IKEA phenomenon, in a way.

M.A-B.: I don't think its a paradox so much as a challenge; people are trying to integrate the two. I think its about appropriateness, locality, human sensitivity. I think those things can be a part of democratized design. It's important to retain local culture and values without being overly nostalic about it

J.C.: So are you saying that to imbue these products with "craft and authenticity" is the challenge of the designer or the vendor?

M.A-B.: No. I don't think "imbuing" design is really right; I think if we value "authenticity" and craft we have to ask ourselves why--what are those things actually? What are the values in those things that we are looking to maintain and multiply? Is it diversity? Is it the low-tech usability? Is it sustainability?

J.C.: I guess what I'm trying to get at, at a more general level, is what kind of relationship, if any, do these two trends have? Are they correlated?

M.A-B: I think people are paying attention to the objects around them. My program has sort of taught us that the modern-day citizen is really looked at and treated only as a consumer. But people take pride and interest in their role as consumer; identity is all wrapped up in buying and owning and, as a result, people not only want to have a role in the things around them (hence DIY and craft), but they also want to be experts (hence democratized design). Plus, manufacturing is so cheap. The leaders in design are trying to figure out ways to integrate the two better--like nike's ID labs. And designers are building in variation into the manufacturing process.

But the real money is in services, so I'm told. You can't really make money off a product any more.

J.C.: Yes, Enric is always talking about "servicizing." It's true, just look at Flor carpet, Patagonia, etc.

M. A-B: Most ID [industrial design] people seem to think completely personalized ID products built on rapid prototyping machines are the wave of the future

J.C.: Which makes it both democratized design, as well as authentic, in a way--authentic to the consumer, for him- or herself.

M.A-B: Then, the question of the role of the "designer" comes into question. I think people still like brand (going back to identity issues).

J.C.: I think identity is how you combine brands and your own personal POV or remake of products. Ironically, at a meta level, all of this "eclecticism" (if we can call it that) starts to look the same.

M.A-B: It is pretty homogonized at this point. In his writings, Adorno talks about how, as new things are created, they are pulled towards the center, keeping everything much the same. I don't know if I completely agree with that. Maybe we're all just more accepting of differences, more accustomed to them. Identity is more subtle. That will be the tag line of my brand when it comes out! "Identity is more subtle."

J.C.: Yes, girlfriend.

Art vs. Design

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In Loic Prigent's documentary "Marc Jacobs and Louis Vuitton," the fashion designer, an avid art collector, is quoted as saying something to the effect of, "I am always so inspired by what these artists are doing. Fine art is like a higher form--I think of fine art as being up here [indicating a level with his hands], and fashion as being down here."

Which brings back that hairy, age-old question of the distinction between art and design. The borders are fuzzy, and now Jacobs has applied a hierarchy to the two areas of practice. Perhaps what he is getting at about fashion (and, presumably, other design practices as well) being "down here" is the fact that it is constrained by the consideration of use, whereas art is free of such constraints. Yet from an interaction and product designer's perspective, fashion is far closer to art on the scale of art to design than the type of work I dabble in on a daily basis--and I do consider myself a designer. After all, much of what you see in haute couture is barely wearable, primarily expressions of an artistic mind (or a team of minds) that happens to make use of the human body.

At first I resented the fact that Jacobs' statement implied the subservience of design to art, but now I understand that both coexist is this hierarchy to serve different purposes. Design is functional and for people, and art is commentary on or reflections about people, for whoever wishes to engage with it. In my world of design, if it doesn't work--and, increasingly in our socially-conscious society, if it doesn't last--it doesn't matter how beautiful it is, it's not good design. In Jacobs' world, whether it works (is wearable and a manufacturable) is less important than whether it effectively and aesthetically conveys the thoughts and feelings of a particular person at a particular moment in time.